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Showing posts from November, 2020

Animated tiles

New update: The system allows to set tile animations The animation is displayed inside the editor The lined rpgmaker2k water tiles were coded

First feature implemented, autotiles

 Here is the big first feature implemented, I will start with the map editor and at this moment I want to make RM2K tilesets available for the tool. Autotile positioning From 12 tiles generates 36 variations The variations are automatically placed in the editor depending on the place you are drawing Right now it still uses RM2k tilsets but in the future it will allow to import whatever tile you want

First screen from AW

This was the first thing I made for the tool, it was a layout without any function

Adventure Weaver

What is going to be Aventure Weaver and QT Tile? Adventure Weaver is going to be a RAD tool (Rapid Application development) to develop videogames, the tool is being developed in PureBasic, it would be multiplatform, Mac,Windows and Linux and it will use Love2d as the runner for the video games. The main inspiration for Adventure Weaver is RPGMaker2k and its first version it will be very similar to it, there is going to be some important differences: Multiplatform support for video games, including iOs, Android and web as its one of the feature of Love2D All the Love2D functions: Players will be able to include features that are in Love2D but not in Adventure Weaver to include advanced features in their games, for example a different battle engine Totally different scripting system, RPG Maker scripting system is very annoying and hard to manage, Adventure Weaver will have a new one based on Unreal Kismet Any game resolution, another important difference between RM2k and Adventure Weaver...