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Showing posts from 2023

The tilemapper already exports to Love2D

Two of the final tasks are almost done. The exporter that is 99% completed (only a couple of little details are pending to be fixed) that allows the tool to export to file data that contains way less information that the ones used for the tool, and the other is the Love2D map reader, that is going to be used as the base for the rest of the platforms that the tool are going to be able to export. Here is the video on how easy is to create a level for Love2D right now with the tool

Special objects and many things

 Todays improvements are many: Special objects system: Now its possible to add markers to see where the special objects will be spawned in the map Undoo: Its very limited at this moment but is it possible to undoo drawing actions by tapping on control+z Project export: The project can be exported in a format that contains only the exclusively needed for the other engines to read the maps

Collision Settings

A collision system has been added to the tool. The feature contains the following: User can create as many types of collisions as he wants Collisions uses assets imported in the tool, there is a limitation of 40x40 px per collision image When the user assigns a collision to a tile this collision is propagated to the map User can place tiles with collisions in different layers and it will propagate to the map as well, the rule is that the latest collision in the list is the one that rules the tile There is a collision view where the players can see the results of the collisions User can modify the collisions of a map independently from the collisions of the tiles, this is helpful to create hidden passages and that kind of things Another cool feature derived from this one is that users can see the state of the chipset pallete without creating a map if they tap on the collision option in profiles which can be very useful Here is the video that shows everything

Unity tile detection

New update! Now the tool allows to import the tile sets that are ready for unity, this tilesets are splitted by a bunch of transparent tiles and it usually have also complete images inside.  Two new features have been added to support them, the Scanner and the Organizer. The scanner: Detects the images inside an image Decides which is the tilesize used in the image automatically Allows to remove images from the detected ones Allows to center an image inside the area It creates always zones that are ready to be used in the rest of the tool The organizer Redistributes the images in a way is usable by the profile manager Always takes care the subtiles that composes the images are together so they can be picked together in the palette Allows the players to redistribute the tiles in case they don't like the final result Its missing yet to make the organizer compatible with images that have not been scanned (or dont need too) and to make it compatible with the rest of the tools that modi...